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vvrusanov

My deck after relaxation

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Hello, guys. After 4 days relaxing from shadowverse and this neutral-abyss meta I decided play again and create some deck, what not seen a ladder. I play from start of Darkness evolve, and reach AA1 rank (Now AA0), and all expansions I successful adapting on all metas... but this expansion is not so simple, so, after 10 streak lose, trying all my decks, I decided rest from this. But now, with full energy, I back and want trying something new and effective. But, despite on my rank, I not have resource for craft expensive decks or buy packs, I play only for daily missions or sometimes Take two. So I have limited cards. My collection not small, but most old cards is uneffective against popular decks. So, I tried really many decks in all crafts. Some was good, some awful. And I want to introduce one of succesful deck. This deck allow me to win 6 games (2 daily for 6 wins in ranked), not in row, but really fast. Unfortunately (or fortunately) I don't seen any blood players, what really suprise me, so I can't say, what my deck will be really effective against blood or perfect neutral craft. But, this deck is intresting, because it have really good potential for control board, not expensive, can be modified and don't needed neutral synergy, but it can be used too. So, my deck

You can see, what my deck is imprisoned on destroying mechanics. So, most cards must be with last words or activate good effect on destroying ally. And I gain good number of shadow, what also must be used on activate good effect. So, 3 damage to all enemy of good ward wall is first, what came to my mind. Maybe there are another good cards with good eddects, but I have only 40 cards, so I stop om this. 
Another good card, what I want to use, is Soul eater. 5 cost 4/5 not bad, but additional healing 2 hp for destroying is really good against aggresive. 

With so many last words follower I don't scary about banish, so I have really good chances against havencraft defensive style. 

Also, I have really huge card drops. I'll have few cards only in worst scenario, where I'll lose against everything (Yes, I face this sometimes, because, I think, what Shadowverse is too much depend on luck, at least for me). 

And, my finishers — Mordecai and Dororbade. After 2 games I decided, what 3 copies for finishers is too much, so I cut it to 2. And I have space for another cards, so I decided use Prince of Catacomb, for additional targets for destruction. But i still think about it and want use some spells for spam more mordecaies or something simillar, or scratch up on 2 Urds. 
So, what are you think about my deck, guys? Want you use it, modify, or something else?

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If you are using Dolorblade Warrior as a finisher, you should consider using Mad Hatter instead. He costs 2 more for the same initial stats, but if you destroy something he gains +4/+5 instead of Dolorblade's +2/+2 and widens your board, which means that your opponent needs to use board clears to trade evenly with it. The Tin Man he produces also deals face damage on evolve, which helps finish your opponents if you have an evolve point, which especially helps when you don't have a board and your opponent is almost dead.

@Morrigan and I both posted our own decks that are based around Haunted House, and it seems like it would be a really good inclusion in your deck since its principle is so similar in destroying your followers for massive benefit through ghosts and last words effects. I'm not sure what I'd cut though. We also had different finishers that could be useful in your deck, with my variant running Grave Desecration and Morrigan's variant using Phantom Howl.

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7 hours ago, Aru're said:

If you are using Dolorblade Warrior as a finisher, you should consider using Mad Hatter instead. He costs 2 more for the same initial stats, but if you destroy something he gains +4/+5 instead of Dolorblade's +2/+2 and widens your board, which means that your opponent needs to use board clears to trade evenly with it. The Tin Man he produces also deals face damage on evolve, which helps finish your opponents if you have an evolve point, which especially helps when you don't have a board and your opponent is almost dead.

@Morrigan and I both posted our own decks that are based around Haunted House, and it seems like it would be a really good inclusion in your deck since its principle is so similar in destroying your followers for massive benefit through ghosts and last words effects. I'm not sure what I'd cut though. We also had different finishers that could be useful in your deck, with my variant running Grave Desecration and Morrigan's variant using Phantom Howl.

Ty for answer. Mad Hatter is really good choice, but I think, what Dolor more flexible. He cost less, so I can use him at turn 7 immediately with something 2 cost. For Mad needed target, what not always can be. He gain only +2 stats, but on turn 5-6 it's really strong. Also, max potential of Tin soldier is using evolve, but for Dolor it's not so. But, I see, what Mad really stronger as finisher, so, after playing, if Dolor can't satisfy my goals, I replace him.

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