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Talk About Whatever

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1 minute ago, Chinadude101 said:

Yea, but isn't SV on a global server? So I'm not sure what changes.

Is has to be unless Europe is invaded by Japanese people desu.

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1 hour ago, Chinadude101 said:

Yea, but isn't SV on a global server? So I'm not sure what changes.

Yes and no.

It is likely that they have some system where they could shut off Shadowverse just outside of Japan but keep it running in Japan.  Worst case they could swap to new servers if they really had to.

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1 hour ago, Jack42 said:

Yes and no.

It is likely that they have some system where they could shut off Shadowverse just outside of Japan but keep it running in Japan.  Worst case they could swap to new servers if they really had to.

Even if that system comes into play, I imagine determined players will still be able to access the game. VPN or something or the sort perhaps?

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5 minutes ago, Chinadude101 said:

Even if that system comes into play, I imagine determined players will still be able to access the game. VPN or something or the sort perhaps?

Yes, they definitely would.  Whether or not it would be legal is another thing.  The new online gambling lol?

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1 hour ago, Jack42 said:

Yes, they definitely would.  Whether or not it would be legal is another thing.  The new online gambling lol?

Well, that's even assuming the EU even passes such restrictions. I'm personally doubtful, but who knows. Stranger things have happened.

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16 minutes ago, Chinadude101 said:

Well, that's even assuming the EU even passes such restrictions. I'm personally doubtful, but who knows. Stranger things have happened.

You would be surprised how far you can get with the motive "We need to save our children from evil online Star Wars casinos" will get you lol.  I give it 30% odds of actually doing something.

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Just now, Jack42 said:

You would be surprised how far you can get with the motive "We need to save our children from evil online Star Wars casinos" will get you lol.  I give it 30% odds of actually doing something.

Assuming EU places the ban...what happens to NA? Would they even follow suit?

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1 minute ago, Chinadude101 said:

Assuming EU places the ban...what happens to NA? Would they even follow suit?

It doesn't really matter what NA does in that situation.  Games can't afford to lose the entire EU market-share, so they'll be forced to accommodate anyways.

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Just now, Jack42 said:

It doesn't really matter what NA does in that situation.  Games can't afford to lose the entire EU market-share, so they'll be forced to accommodate anyways.

Is it likely they end up with 2 different economic systems? 1 for EU and 1 for the rest of the world?

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Just now, Chinadude101 said:

Is it likely they end up with 2 different economic systems? 1 for EU and 1 for the rest of the world?

I don't think so??  That would be extremely scummy and whoever ended up with the "worse" system would constantly be pissed.  I can't see a company trying to get away with that.

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Just now, Jack42 said:

I don't think so??  That would be extremely scummy and whoever ended up with the "worse" system would constantly be pissed.  I can't see a company trying to get away with that.

Well, lot's of people are constantly pissed, but most people who make up the lion's share of profits are the types who don't look up gaming regulations or even visit news sites. I doubt they'd even know enough to be pissed.

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2 minutes ago, Chinadude101 said:

Well, lot's of people are constantly pissed, but most people who make up the lion's share of profits are the types who don't look up gaming regulations or even visit news sites. I doubt they'd even know enough to be pissed.

Imagine if Overwatch decided that gamers in the NA region had to grind for dozens of hours per hero to unlock each hero, but gamers in the EU started with them all unlocked for free.  The EU would have cosmetic only MT's while the U.S. would have both heros and cosmetics as MT's.

Just as a theoretical situation, do you think Blizzard could honestly get away with something like that in the U.S.A.?  Or do you think there would be massive outrage at the blatant greed going on? 

Now add lootboxes to the situation I just mentioned.  NA not only has to grind for hours but even when they spend money trying to get heroes the heroes are legendary rarity and can only be gotten from loot boxes.  How would that go over eh?

Edited by Jack42

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First things first, the average amount of credits you earn per game is roughly 300 per 10 in game minutes.  I would estimate at four games per hour I would expect to get roughly 1200 credits per hour, which is only affected by how long a match lasts and not how well I do in that match.

So let's just say, for the sake of argument, that once you've done all the challenges you are getting 1200 credits per hour spent playing the game.

A trooper crate costs 4000 credits.  This is 3-4 hours worth of play to unlock one trooper crate.  You get 1 or 2 Trooper Star Cards (random); 1 completely random item from the entire set (includes emotes, victory poses, and any star cards for anything possible); and a small amount of crafting parts (40 is a good guess).

A Starfighter crate costs 2400 credits.  This gives you 1 or 2 starfighter star cards, 1 other items, and a small amount of crafting parts.

A Hero crate costs 2200 credits and is the same thing but the nonrandom cards are for heroes.

Duplicates in these crates exclusively reward credits, so it's possible to pay 4000 credits for a crate to only get 600 credits and 40-50 crafting parts back.  This is a major part of why people are pissed off, because it would be significantly more user friendly if duplicates gave a reasonable number of crafting parts.

Now this is where the premium currency comes in.  Trooper, Starfighter, and hero crates cost 200, 120, and 110 crystals respectively to purchase, and $100 buys 12,000 crystals.  So $100 = 60 Trooper Crates (the ones people really really want to upgrade are troopers).

Crafting parts are used to craft star cards.  You can only craft a star card if you own a card of the previous tier, and crafting a star card takes an increasing number of credits for each tier.  Tier 4 star cards cannot be gotten from any crate and cost 600 crafting parts to craft from a Tier 3 card.

Star Cards, by the way, offer massive advantages, and this gets much more noticeable the higher the tier they are.

On top of that, star cards are used to determine a class's level.  Your class's level is based on how many randomly obtained star cards you have for that class, and the higher the level the more star cards you can equip and the BETTER star cards you can craft.  It's basically the closest you can get to a "complete gacha" without really being one; and it makes no sense since now everything but the weapons can't be progressed very far by using it in the mulitplayer (some challenges reward okay special crates).

This is all before we get to heroes, which used to cost 60,000 credits for the most popular heroes(200 games or like 50 hours) and now only cost 15,000 credits for both Luke Skywalker and Darth Vader.

 

The sum of all the above is that it takes way too damn long to unlock anything in the multiplayer, but once you've unlocked it whatever you've got tends to be extremely broken.  It's the worst of all the progression systems you could get wrong combined.

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The above is a bit dense, so here's a much more shortened version.

It takes roughly 180-240 hours to naturally earn what paying $100 into the game would have earned.  Where most players would be satisfied requires something like 600 hours played or $300 spent.  This is before the DLC they are going to keep adding, so you won't ever be satisfied as a Free To Play player (ignore the fact that the game costs $60).

The game's current progression system is complete and utter ****e.

 

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55 minutes ago, Jack42 said:

Imagine if Overwatch decided that gamers in the NA region had to grind for dozens of hours per hero to unlock each hero, but gamers in the EU started with them all unlocked for free.  The EU would have cosmetic only MT's while the U.S. would have both heros and cosmetics as MT's.

Just as a theoretical situation, do you think Blizzard could honestly get away with something like that in the U.S.A.?  Or do you think there would be massive outrage at the blatant greed going on? 

Now add lootboxes to the situation I just mentioned.  NA not only has to grind for hours but even when they spend money trying to get heroes the heroes are legendary rarity and can only be gotten from loot boxes.  How would that go over eh?

I think you may be overestimating the intelligence and willpower of the casual crowd. Gamers are terrible at boycotts, and the casual players are even worse in that regard. An franchise that they enjoy? Sure, they'll buy it? Need to roll open a few boxes for Vader? That's fine, it's not like most have decent self control. Knowing that the other side of the world is getting a better deal may not be enough of a deterrent.

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I think the number one most interesting thing about this whole situation is getting the chance to pay $60 to play a F2P game where all of the microtransactions have been disabled.

It's some uncanny valley **** no question.

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