Inquire

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About Inquire

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  • Birthday March 18

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  1. So, after trying the ER burn deck a few time, it wasn't really my cup of tea so I've decided to share the other aggro deck rune people can make if people desire. There is a similar deck that I've seen on the exg website a few weeks ago, but I'd say there are enough changes to the deck to be considered different. In addition to the decklist, I'll list some other cards people can use in the deck since there are a couple of options that aren't necessarily more beneficial over another. Aggro With No 3 Drops So, this deck relies on getting enough chip damage in the first 3 turns, maybe drop a Medb on curve with Conjure Twosome in hand or the typical Levi, then burst the opponent out past turn 6 with Blade Mages, Enchanted Swords, and maybe some Keen Enchantments + Crimson Sorcery. In this variant of the deck, unless you got Goblin on T1, don't play Insight/Angelic Snipe until turn 3 since you do not play any 3 drops, it'll even out the curve a bit and probably spellboost a card. As for midgame, Medb usually makes it enough of a threat for the opponent to try and remove immediately, but, if she lives, you hope to have enough spells in hand to not skip turn 4-5. Disaster Witch is another big threat that the opponent will need to get rid of and it gives a cheap, fair burn spell for when you go off 7+ turn. Flex cards: Goblin for Goblin Mage, Disaster Witch for Mutagenic Bolt, and then -1 copy of Medb and Melvie for (Kaleidoscopic Glow), (DoD, Petrification), or (Grimnir, Angel of the Word, Gauntleted Healer, Spectral Wizard) Goblin/Goblin Mage - Whatever people want to prioritize. If you want a more aggressive start and a target for T2 Keen Enchantment, Goblin is better. If you want to guarantee tutoring a tutor or get a good evolution card and have a clean turn 3 play, then Goblin Mage is better. Disaster Witch/Mutagenic Bolt - I personally like Disaster Witch as it is a proactive drop that gives you tools needed to finish the game. Mutagenic Bolt is more of a niche way to deal damage and save yourself, but you aren't likely to go off before T6 so the damage Mutagenic Bolt causes won't finish the game and you're taking double the damage. Could be nice against dragon, but that matchup is bad due to the heals. Other flex cards - Kaleidoscopic Glow gives draw and delay the opponent's 2 drop. Might spellboost a card, but you don't mulligan for those cards so it is unlikely. DoD deals damage and removes a threat, but bulky and Petrification is a cheaper removal of ward for the enemy. For other 3 drops, Grimnir gives a good ward, Angel of the Word deals damage to something, Gauntleted Healer may live long enough to heal you, and Spectral Wizard can spellboost cards pulled from Lou (so probably 1-2 cards by turn 4 if evolved).
  2. Unless you got a screenshot of the instance before playing Death's Breath, you probably played it on 5 shadows and didn't get the proc so the spell was added into the graveyard to turn the shadows to 6.
  3. I'm asking since I don't have the legendaries for the deck so whatever results I get from changing 2 of the bigger cards may influence it. I'm just asking how consistent it is at not bricking before I do so in order to have something to compare it to.
  4. Like I mentioned previously, I think forest would need to tech Man Eating Mangrove along with other cards to have a better matchup with shadow. In the specific midrange shadow matchup, the amulet can still stall the shadow's win condition of Eachtar, but the downside is that midrange shadow has Death's Breath which will have enough shadows to get the boost. Then Gimnir + Jungle Warden adds more wards which is helpful. I can be wrong and I do not have the specific rank to test efficiently as A still has mediocre players that make simple oversights. I'm not a forest player and only took it on this expansion due to the few tools it got so my judgment how to value things in the class such as how vital roach is can be biased. However, it is the only thing I can test atm since I'm satisfied with my Blood deck and Haven/Rune are severely undermined for me to do seriously. Commander/Pepe sword isn't interesting to me despite having the cards (would only try swarm sword, but don't have Otohime), I had 0 dragon legendary pulls to build them this expansion, and I know once I craft Cerberus I'll be on the shadow aggro train as I predict I'll like the deck just like I did with D-Shift.
  5. Is this ER aggro deck consistent? I've been using a spellboost oriented aggro deck which I feel have similar matchups, but I'm debating on which of the decks have a easier time snowballing/not bricking.
  6. I'll disagree with Mangrove being horrible or the enjoyment of people using it, but having a discussion about it isn't the point of the thread so I'll leave it at there. I do agree that if there is an obscure, solid counter to shadow before any desired nerf to the craft comes about, it is either too tech'd against shadow that it has abysmal winrates against other decks (which I would think only Haven is capable in doing that, but I'm not going to deck build entirely to do that) or if a serious deck is middle ground tech'd against it, it probably loses something vital in exchange (such as using wolfbolt without roaches + the goblin mages/feenas in exchange for Gimnir, Mangrove, and Jungle Warden). I do believe something like to latter can exist, but the people who would want to experiment probably do not like to so. So, as much as I dislike to admit that 'fun' has any part in it as it is a biased thing, you are right in that the general audience doesn't like to experiment.
  7. I was just giving an example of a tech card not being used all too much and I've hard plenty of shadow and sword matches where people just ram followers into face expecting face damage and not getting it. It is obviously flawed since shadow has Reaper and any aggro deck will just accept the 2 damage and evolve a follower before ramming into the face, but it is a tech forest has to hold off a weak board for 2 turns. I mention it as forest has access to cheap removal options that can help control the board and having a constant damage presence to halt damage can help when not drawing spells or wards.
  8. I want to believe shadow, dragon, and forest make a cycle in how they beat each other, but the winrates stomp on that idea. Then again, I see no forest lists using the Man Eating Mangrove to make shadow aggression falter so maybe people need to recognize that card before things change (although this card could probably only fit in wolfbolt decks). And poor havencraft. Even though I've been slowly climbing with sunshine aegis, it is sad to see its winrates.
  9. So, since I haven't posted any deck lists in the expansion, I've decided to go with the one that has been given me the best win rate in ladder (note: Haven't played Shadow or Dragon decks). This midrange blood list tries to find the border between being aggressive enough to pressure control/combo decks early on to finish them before they start to get stabilized and being defensive enough to trade against other aggressive decks in order to stabilize to shift the fight in your favor. From my week or so of playing the deck, I'd say the unfavorable matchups are aggro shadow and storm dragon. Decklist: Lukewarm Vengeance Midrange I'll talk about some of the odd cards in the deck that I haven't seen in other decks. Veight: I'd say this is one of the more riskier cards to cover against aggro than the typical Gimnir. It is worse against Shadow since Orthus is a card, but, aside from that on curve, the ability to produce bats on damage and evolving it to get a 1/1 body guaranteed is something I consider valuable over the better ward body. I'd imagine fitting in Gimnir in the deck can help the aggro shadow matchup if people want to change the deck up. Mask: A card that can save you from dying when the game goes on too late and give you a 5 defense buffer when in vengeance. Since the deck isn't running too much defense recovery, the card is basically a way to gain easy life since only Dragon is running amulet destruction (which is still usually unless they Bahamut it). Blood Pact: I don't know why people wouldn't want cheap card draw. Allows more options throughout the game and it can be used to proc vengeance. I would play this on curve even against aggro matchups as the deck will want to get more options to deal with aggro such as Succubus (if it isn't in the mulligan), Wardrobe Raider, or Revelation. Wardrobe Raider: imo one of the few standard 4 drops that should still be ran even if more cards come out. The ability to usually deal with a smaller drop and gain defense is really valuable and can allow the board to change on curve. People are running Soul Dealer or more Belphegors, but this deck can naturally go into vengeance without needing one of those cards to help. Dance of Death: Hard removal and damage. Some people have been trying Stolen Life as I've seen in other threads, but this coming at 5pp and guaranteeing a card going away is more valuable, in my eyes, than the additional stats on a follower and 3 damage to an enemy follower. Mastema: A big bulky follower that control decks want to remove. It landing a hit has proven its cost and as long as the opponent cannot reliably take it out, then it proves it use in certain matchups. It is a card that can be swapped out for other cards, but this does its worth in control matchups like ramp dragon and aegis/seraph haven. Revelation: Big AoE. It is more of a niche card choice against other midrange decks like tempo forest and swordcraft lists, but it can be replaced with Diabolic Drain if you want a more prevalent card against aggro.
  10. There. Was testing it out without the image before. It also works with any sub emotes and I'd imagine FFZ emotes as long as you copy the image in the chatbox.
  11. You got to copy the actual image in the chatbox. It doesn't work if you type it in.
  12. Should I make a blood thread or a haven thread?
  13. @Kyubey Pretty much the deck I saw. The first guy added in a Mordecai just for if the Ledger comes in late, but that feels really unnecessary. Looks sort of fun though now that I look at it. Maybe I'll touch Shadow since it doesn't have Cerberus in it.
  14. I've noticed that from those decks high rolling the amulet on curve and me losing twice. Just haven't heard much of it up until tonight.
  15. If anyone climbs A ladder at around 2am EST, do you find really off meta decks? I've faced 2 Death Ledger Shadow decks, 1 Blood Aggro using Midnight vampire and Bloodfed bed, and someone using a Latham leader (cannon deck as well).