Karahi

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About Karahi

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  1. Brigade of the Sky Mini-Expansion reveals

    I have two choices and literally everyone who's known me for any length of time knows what they are. SDH calls for me. It longs for some dumb Timmy like me to give it the big entrance it deserves.
  2. Brigade of the Sky Mini-Expansion reveals

    I'm glad I could be of help, Tim.
  3. Brigade of the Sky Mini-Expansion reveals

    Just gonna double post for no good reason here because I want to get to an even 800 posts lol
  4. Brigade of the Sky Mini-Expansion reveals

    Heavily praying that Shadow gets something better than Blood. Actually, the Blood gold is really REALLY good but it's an Evo effect in currently the most Evo hungry class in rotation. I would say it's similar power level to Metera but in a poor context. Anyway, pray that Shadow gets something absurdly broken to bring it out of the gutter it's been in since the end of CG.
  5. Brigade of the Sky Mini-Expansion reveals

    Forest Gold is a 4pp spell that does 4 random pings and then an additional 4 random pings for every 2 fairies destroyed during the match. It has enhance 10 to do all random pings to the enemy leader instead of the board. It's kind of insane and possibly a better finisher or board clear than anything Forest has ever gotten. Consider that turn 4 Brambles and 2 fairies can now lead into turn 5 Will of the Forest with full hand board clear effect. All it takes is 2 fairies killed to become 8 damage. And then 12, and then 16. EDIT never mind it adds 1 damage at a time, it was poor wording. So 2 fairies makes it 5 random damage.
  6. Brigade of the Sky Mini-Expansion reveals

    I've been thinking more about Sky Devouring Horror and it's actually possible to proc it on turn 8 with absolutely no 0 cost or crafting your hand in a really weird way. Fairy, bounce, fairy, Brambles, 3 fairies (2 from Brambles). 7 cards 8pp. Very doable. Even more so with wisp of course. Even then, you only need 1 wisp to shrink that combo to 6pp. A second wisp only reduces it to 5pp. Which is good but sort of superfluous. At any rate though, the pieces are beginning to come together on the deck. We need a tutor but it might actually be possible with Grasshopper. Let's see. Wisp, bounce, wisp, whisperer, fairy, Grasshopper, fairy? That's 8pp 7 cards and tutor SDH. Will have to try. I mean that's also a terrible turn 8 though.
  7. Brigade of the Sky Mini-Expansion reveals

    Well this is something. Potentially the most salt inducing card in the set. Effect is in the comments but I'll paste it here: "Beastwarrior of ironfist. Swordcraft, Type: commander Fanfare: Put a random Swordcraft follower except Beastwarrior of ironfist from your deck into your hand and subtract 2 from the cost of the card. Enhance 9: Subtract 9 instead of 2. Evolve: Give all other allied Swordcraft followers Rush." So first of all, we need to address the Elephant in the room. This could hard tutor key Sword Legendaries in a neutral list and drastically reduce cost. Cygames seems to have realized the potential cancer here and prevented turn 6 Arthur by making this thing a 6 drop. The evolve effect is positively confounding. It's possible to pull a 2 drop, reduce it to 0 cost and then go for a tempo evolve but that's clunky and unreliable to the extreme and it's certainly not gonna happen on later turns in rotation at least. The enhance is also super odd. Sure, you could highroll and get a 0 cost Sky Fortress but you could also just like...get a 0 cost Cuhulin? Or Lancer? Ouch. I don't see the card being terribly effective in typical Midsword lists unless you balls to the wall highroll somehow. It seems rather good for a neutral list however and potentially Spartacus. That being said, neutral support is on its way out. Probably definitely see it in unlimited though.
  8. Brigade of the Sky Mini-Expansion reveals

    Cheaper Azi? Not quite. Forest can't ramp or cost reduce with Evos. Not to mention, 6 damage on turn 9 is pretty poor without some serious damage in prior turns. Its best use by far is with a Fil on 10 or by reaching 7 cards in a turn with 1 or 2 in hand. Ultimately, it's a combo card and requires a combo oriented deck to reach its full potential. I think of it as a reimagining of Roach rotation's slower, more predictable meta (play tons of cards and turn that into damage).
  9. Brigade of the Sky Mini-Expansion reveals

    So I actually did some experimenting myself and found that Aria is still not great. What is great however is Yggdrasil's Blessings of Creation. Blessings, Fairy Whisperer/Brambles/Elf Song, 2 fairies and any 1 or 2 drop on turn 8. Easy 7 cards. No 0 cost anything required. Though, you could run Venus for Harvest Festival as well. Yggdrasil is also good for healing.
  10. Brigade of the Sky Mini-Expansion reveals

    Oh, 100% I intend to use with Korwa. And for that matter, with Selwyn. The beautiful thing about this card is that it makes Selwyn's second effect actually worthwhile. Not only does it clear board, but it can work into your core gameplan. In retrospect, I should have suspected there would be followup to Selwyn's weirdly high card count requirement so this reveal is hardly surprising.
  11. Brigade of the Sky Mini-Expansion reveals

    Wow it looks like Rowen tried his hand designing the new combo finisher for Forest. Haha! That's amazing though. Wisp, wisp, bounce, wisp, Rayne, 2 fairies/fil. 5pp. 7 cards in one turn, -2 nontoken cards. You now have a 13/11 storm for 9 in hand. Oh baby
  12. Brigade of the Sky Mini-Expansion reveals

    It's actually a pretty cool concept with paying 8 mana over 2 turns with something, it's just a shame that if you take it as an 8 drop it's very average and even getting to "cheat" it out on 5 by paying the remaining cost next turn simply isn't good enough to justify play. It would have had to be close to Zeus power level in order to be good for the steep cost you have to pay. Even it was just 7pp overall it could have been good but being unable to play so much as a Dark General on 6 just makes it so painfully bad because I can't think of anything remotely good to do on 3. Best case scenario you actually play it slightly off curve on 6 into Dark General on 7 but I don't know. That's not great. That's not legendary. And it's not what Blood really needed.
  13. Brigade of the Sky Mini-Expansion reveals

    Blood Leg: Thunder Behemoth 5 6/6 Fanfare: Deal 3 damage to an enemy. Give your leader the following effect: at the start of your next turn recover 3 less play points. So basically you play this turn 5 and it's broken and then on turn 6 you only have 3pp to work with which is potentially meme level bad.
  14. Brigade of the Sky Mini-Expansion reveals

    Well if such a combo became a significant meta presence there's also, for Forest, Cassiopeia and you could even tech Crimsonbow Elf which isn't a bad card to begin with.
  15. Brigade of the Sky Mini-Expansion reveals

    I actually didn't notice that he doesn't get full Evo stats. That makes him a lot less good tbh.