Elliot Gale

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About Elliot Gale

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  • Shadowverse User ID
    678385893
  1. Welcome to Faceverse - feedback

    What does it matter? Nothing like that actually did happen in the match Chappie described. You're just adding more "what if" scenarios to the equation when: A. Decks are only allowed to play 40 cards. B. Removing the board requires Spellboost Runecraft to bleed cards from their hand constantly, and as of this point in time, Rune has just TWO card draw spells at its disposal in rotation (and they aren't very good), where the match took place.
  2. Welcome to Faceverse - feedback

    And MY point, that you have ignored every single time, is that cards like these and the decks of which they are a part absolutely do have counterplay, their effects can be mitigated, and many of them happen so late in the game that there is little excuse for not having already won the match yourself. Effective game-ending strategies are not going to stop existing just because they make you feel bad, and the ones we face now in the rotation format are infinitely more tame than the likes of Purgatory Forest relative to its era of dominance. Cygames even went out on a limb and introduced a generic mill card in this set to give players yet another angle with which to win the game, and there's even less that some decks can do about that than they can about storm or burn. Is that broken too? No, of course not. Chronos is only feasible to use in Dragon and Portal right now, and both generally have more effective routes to victory.
  3. Welcome to Faceverse - feedback

    Daria is the only spellboost-based deck in Rotation that sees any meaningful frequency of play and holds a win rate even remotely close to 50%, and it does not use Giant Chimera, because that deck will always lose the game if it has failed to overwhelm the opponent with raw stats between turns 5 and 8. Not to mention the internal synergy issue of banishing it all the time... Dimension Shift is the only spellboost-based deck in Unlimited that sees any meaningful frequency of play and holds a win rate even remotely close to 50%. It also does not play Giant Chimera, because it's much easier to win the game with followers that can be played for free. It is factually and provably a very poor example of your overall point that burn is in some way problematic. So is Jorm Blood. That deck loses at least 6 games out of 10 on average. Albert is also not overpowered, but Albert is part of deck types that easily contest the board and deal a lot of damage to set up for him. This is an important distinction to make, because Control Forest spends most of its time ending turns in board states that are not in particularly strong favor of either player, and because the deck lacks any storm or burn otherwise until turn 10 and beyond, it's not at all uncommon to end up in a situation where you have not dealt any damage at all. In these situations, you're either gearing up for the OTK or you are not winning. Period. That's not me underselling the deck or even the card - they're both quite strong and will win often enough. And so what? Is winning in a competitive game somehow a crime? What makes Elephant or even Silver Blade Golem-Mysteria wombo combos dirty? Why should you not be punished for failure to take enough action over the course of a game, or for failure to prepare for a known play pattern? Shadowverse is a game where you pick and choose everything in your deck and as a result pick and choose the average quality of your matchups. You will not win them all, nor should you aim to, because every strategy has a weakness. Yes, even the ones you don't like. And this has been true for every single deck in this game's history except Alice Blood during the first month of Wonderland Dreams. Cards that allow the player to win in unconventional ways add more layers to the game, not less.
  4. Welcome to Faceverse - feedback

    Giant Chimera and King Elephant are in no way the absolute win buttons you make them out to be. A Chimera-focused deck by its very nature can never contest the board, only neutralize it, because getting on the board with anything other than snowmen is prohibitively expensive to the long term health of their hand. Forcing out little Chimera and Fiery Embrace before turn 9 and then flooding the board with solid defense values on turn 8 will likely lock the Giant Chimera player out of the game entirely, as Giant Chimera is their only way to hit your face at all aside from Magic Missile and Piercing Rune, which can't be played in the same turn as him anyway. King Elephant needs to be preceded by Loki or searched by White Wolf on top of having an evolution point open in order to OTK. Presenting boards that force out those evolves is very possible, and it's also possible for all classes to prevent White Wolf from comfortably coming down on turn 8 or later by going wide with little followers or chucking out a ward with less than 4 attack. Healing is by no means worthless, especially against decks like these since they rely so heavily on getting some early chip damage in so as to not require an evolve point to lethal. Tons of games on the ladder are decided by extending your own reach and reducing the reach of your opponents at the same time with cards like Ceres, Israfil, and even Frog Cleric. Having a plan and consistent ways to execute it does not equate to a deck being unbeatable. Midrange Shadow, Ramp Dragon, Burn Rune, Aegis Haven, Control Forest... they all have clear cut plans of attack, they all have dynamic relationships with each other, and they all win only slightly more than they lose on the ladder. You see big, bombastic, and impressive finishers much more often in the Rotation format specifically because the meta is slower and more methodical than Unlimited, where Aggro tools are just a little too strong. Midrange Forest, Midrange Sword, Storm Haven, and Seraph Haven back in the Darkness Evolved days were relatively much stronger to what exists now since the card pool was much more shallow and answers fewer or outright nonexistent for a lot of archetypes.
  5. Post your 5-0 Arena Decks here!

    I heard that going first and curving Dryad into Angelic Knight is good. Dolorblade is super bonkers right now too.
  6. Welcome to Faceverse - feedback

    I don't get it, dude. You complain about all the face damage in the game, then proceed to post footage of two of the least face-oriented decks in their respective formats (and I honestly think you could have won the first one by playing it differently). Giant Chimera? Turn 9 win condition, maybe turn 8 with Shift if it's lucky, but the average length of a game in Unlimited is about 7 turns due to Aggro Blood (an actual face deck by the textbook definition) and Roach Forest. In Rotation the average length of a game is about 9 turns, because dragging things out any further is suicide against Shadow, Dragon, Haven, Forest... and even lower tier classes like Blood. Yes, there's a soft cap on the length of a game, and yes, it makes certain types of cards less than desirable to use on a competitive level. Having a distinct game plan to win within a target time frame and having the tools to consistently do so is what makes decks strong. If your deck doesn't have a primary goal, or if its primary goal is too easily thwarted by a majority of the playing field, it's probably not good. Such is the way of CCGs. I'm actually having way more personal success with Rune right now by not using Magic Illusionist, Halo Golem, Oz, or any high cost winmoar spells.
  7. Post your 5-0 Arena Decks here!

    First of the season, because I'm bad and the format is also bad.
  8. Favourite moments?

    Not exactly a favorite moment or anything, but I'm seventeen kinds of dumbfounded by like... everything that happened here.
  9. That's just your luck. I know people who pulled 2-3 copies of Aldos or Daria but 0 of the other. I'm fortunate to have no duplicates so far - Aldos, Exella, Cerberus. On the other hand, it's only 3 out of 5, and I don't actively play any of the classes.
  10. What are we supposed to do?

    Case and point - this guy's first Daria didn't come down until turn 11 in spite of also playing Concentration to dig for cards. While it's incredibly easy to drop a turn 5 Daria just about every game in which you open with one, what you get alongside her is another very volatile matter. Not to mention that having multiple Daria together in the same hand is a death sentence, and failure to draw into more spellboost cards with her also results in a bad time for the user. I'm looking forward to her leaving the format just so Spellboost as a mechanic can afford to receive decent cards. Hopefully of a less polarizing and vanilla nature...
  11. What is everyone's opinion on the story?

    Probably forever, considering mobile gacha games thrive off infinite content additions.
  12. I agree. No one has any reason to be playing Swordcraft of any sort right now, except for dailies. And well... a man's gotta do what a man's gotta do to cheese some wins in that case. A Bahamut out of left field is probably way more likely to get the job done than trying to flail around with ineffectual aggro tools that do not have anywhere near enough steam to overtake Shadow's advantage, Dragon's board clears, or Rune's perpetual motion machine. The only half decent aggro deck out there is Forest, really. Ginger rune is more about Zeus and Israfil, to be fair. Baha is kind of incidental and may or may not be there to pad neutral count for Sweets and Hector. And no, there's no Elephant Forest list that runs the full package. It's just a rando Baha or Zeus from time to time to take the fight from a different angle if the opponent succeeds in playing around the main gimmick. As for Baha in Shadow... yeah, it is a nice joke. Although it wasn't very funny losing to Luna's Bahamuts about three times in the mid 3Ks with my Abomination deck.
  13. It would be more accurate to say that there are Midrange Sword decks that feel like they must run Bahamut, because a set of Lancer and a set of Momo isn't enough to deal with control, especially in a deck with gutter tier card draw. Other reasons they feel forced to do so include turn 9 Albert never having a clean lethal shot to the face, and earlier use of evos resulting in a wasted effort due to vastly lower damage output. I found one such player just now. He definitely hasn't been the first. I also encountered two Ginger runes over the past 24 hours, which utterly destroyed each of the Dirt builds I have. Those absolutely play a control game - and I imagine they win pretty much every time they manage to reach turn 9 given they don't eat a Baha and didn't trip a turn 8 White Wolf. It's not just these classes, either. The majority of Portal lists I've encountered have become Puppets with the neutral top end. Half the control forest lists are neutral based, and the other half are pure forest synergy... that still sometimes drop a Baha because you're not in lethal range for an Elephant or Warden play. Control blood is out there, albeit dormant compared to Vengeance or Cat. Haven loves their tech Baha clearing the way for Aegis smash. Even Shadow, which has the strongest internal class synergy by a country mile, have gone out of their way to Baha me on multiple occasions. I'm not saying all these players are right to be doing so necessarily, but that's the state of the format at large.
  14. Some people just don't want to win, I guess. I giggle at these lists about as much as I giggle at Havens without Summit Temple. Running predictable win cons doesn't make your opponents any more likely to be able to do anything about it. I can confirm that most of the decks in masters that don't aim to win by turn 7 are running the same neutral control package, because they have to in order to deal with threats like BnB, Thane, and any given dragon drop. It's very much an "if you can't beat em, join em" world. Has been since day two or so of the release.
  15. @Chinadude101 I've won about two games out of what must be about two dozen against ramp dragon with burn rune at this point. On average, turns 1-4 consist of Summoner/Salamander/Blazing drops, turn 5 is a single ramp card (usually Fervor to heal off 3 of the maximum 4 damage that can have been dealt at this point even with an ideal opening), and turn 6 Saha-Isra deletes the whole board while leaving a 4/4 or 6/4 body behind. Dragon is at 11 defense, which no turn 7 Oz combination can bleed through. Any attempt at going face with Halos or Levis is met with a Sibyl trade that nullifies the damage and leaves Dirt's board empty again, and they still can't lethal with Oz on turn 8 before they die to dragon's out of hand storm. Nevermind the one in six games where Dragon can go straight to turn 6 Bahamut and autowin because the only counterplay is Mutagenic Bolt, which isn't played at 3 copies, and Rune is still losing for playing it unless it was dropped by way of Oz. The idea that a player can and should lose if they don't answer a giant follower is perfectly valid. The fact that a deck can contain more giant followers than any deck in the format has the means to answer even when choosing to play all the answers their class allows them to is awful. It's equally awful that someone can lose to Shadow in spite of playing all of their class's board wipes and banish, or that someone can lose to Rune in spite of playing all their class's heals and anti-damage. It's one thing that's always bothered me about Shadowverse - hate strats don't work, even if you go all in on them to a point of sacrificing all other matchups.