Ramires

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About Ramires

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  1. Yes, and I'm saying, that those AE, etc won't shine in next month, so you will waste vials))
  2. Don't make this mistake. Forest will be good after next wave of nerfs lololol. For now it's Shadow and Sword time.
  3. Yeah, I've missed it. Ok, 255422 prev week => 189848 now))
  4. You can stop checking shadowlog. Last week it was 255422 games, now only 113590. Next week it will be ~70k lol.
  5. So changes can be only proposed by Blood mains? And others players are all stupid? You again think so little of players. You was like "Meta can't be settled after first week!". After RoB, ToTG and WD you understood ( I hope, you haven't spammed this in WD threads ), that meta actually can settle this fast, you need only a week with ~50k playerbase to bruteforce all good combinations of cards. But you again make the same mistake. "Players are stupid, devs are geniuses". Oh, wait, devs aren't good anymore too, because they now cater to those crybabes...
  6. Yeah, they killed OTK Roach, because sadly there was no middle ground. Either you have 9 Roaches in your deck ( 3 feena + 3 goblin mage + 3 roach ), either you don't. I was trying to come up with different nerf, but nothing can beat consistency of pulling roaches. About combo-decks in general - the problem is: SV now is so fast, that there is no time to assemble your combo. DShift is so slow, WolfBolt is a bit slow ( late for 1 - 2 turns ). Thus combo-decks disappeared ( maybe Seraph is alive? ).
  7. If your non-meta deck doesn't have positive winrate after 15 ranked games - drop it in ranked, play it only in casual.
  8. Then how can it be changed in other way? "Can't pull Roach from deck"? I think, that if goblin mage nerf was reverted in ToTG, Forest will be ToTG king and 2nd best in current meta. I've literally had ~80% winrate with Roach + Wolf + Homecoming ( in RoB many had faith in CSword wards lol ). So I support this nerf. Even with 3pp 1/1 "Pull 2pp follower from deck" goblin mage will be in most forest decks.
  9. I'm just saying my opinion - what's good for the deck and why, the choice always belongs to creator ))
  10. Ok, I've checked steamcharts ( http://steamcharts.com/app/453480#7d ): - peak online on July 10 - 11511; - peak online on July 16 - 9612. I've compared total number of games from shadowlog: - 357666 previous week ( http://shadowlog.com/trend/2017/27/0/ ); - 255530 current week ( http://shadowlog.com/trend/2017/28/0/ ). Now we have answer to my question.
  11. Drop PtP for Elf Queen. PtP is a dead card without 3x Altered Fate. And you need heal in this meta.
  12. There are 2 possible situations: - if you nerfed several cards and one of them, that was core card for some decks, is so bad, that decks are dead - unnerf it. Meta will still be different, because all other cards weren't unnerfed; - if you nerfed only one card and killed several decks ( instead of just weakening them ) - of course you not fully unnerf it, you need to find middle ground between previous OP state of card and current dead state.
  13. Why not reverse nerf, if it's done poorly?
  14. What's with this card? I'm curious))
  15. I don't think, that we can blame community. Previous meta in Gwent was 1 faction only. 50% of decks in top500 ( in lower ranks oh.... like 60-70%? ) was SK decks. You can play another decks and even win with them, but this meta deck was simpler + more consistent ( with other decks you need to draw specific answers, but with meta deck you just play cards lol ). Only when it was nerfed, the meta became more healty. SV is in the same spot now. Yes, you can play another decks and even have 50%+ winrate with them. The problem is: they are more complex and you need to draw specific answers on specific turns. So you need to grind more games ( with your whooping 51% winrate ) and be more focused in the same time. Why do all this, when there is simpler and more efficient solution? So non-meta decks are played only by people, who like some craft and don't want to switch it for some meta easy wins. Sometimes they happen to be really good players ( that's how we have non-meta grandmasters ). My point: most players will always seek easiest path. It's human nature.